Physical Computing
Physical Computing
About Physical Computing
Everyone, every day, uses technology. A lot of us leave the programming to engineers because we think coding and electronics are complicated and difficult while actually, they can be fun and exciting activities. After all, many of the technologies we use everyday can easily be hacked, extended and customised to fit our own purpose.
Physical Computing is an approach to computer-human interaction design that starts by considering how humans express themselves physically. Hence participants look into ways of taking the human body and its capabilities as a starting point, and design interfaces that can sense and respond to what humans can physically do and amplify that input into another form, like lights, animation, sound or motion.
Workshop structure
This workshop will make use of the Arduino platform to open up the world of technology to everyone.
Participants will be first introduced to the basics of electronics and programming for Arduino in a way that is suitable for people with no prior experience in electronics or coding, then, divided into teams, they will be asked to develop their own projects revolving around a specific brief. There will be sessions of discussions about teams’ ideas and progress and sessions of focused work with the assistance of the instructors.
The class will end with a final presentation of the projects.
Check out a few of the workshop’s final outcomes here.
Co-teacher
Massimo Banzi
Jose Chavarría
Taugth at
CIID Interaction Design Programme

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Infrared

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Pixelator presentation 2

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Pixelator presentation

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Pixelator sketch

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Robo-tag presentation

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Robo-tag

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The Art of Conversation

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Using Pixelator



